Addiction Ages

Are video games the most common source of youth additions and if so, will they one day bear a warning parellel to those on cigarette cartons.  This study might suggest so.

“Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for becoming pathological gamers, whereas depression, anxiety, social phobias, and lower school performance seemed to act as outcomes of pathological gaming.”

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